In this article I shall address the following questions: Despite this development the utilization of digital sound technology within my genre still follows the same mindset that has been developed through the history of analogue sound technology. When Brian Eno in 1978 proposed that the recording studio would become one of the most obvious characteristics of new music, and the main focus of compositional attention in the future, it is hard to imagine that he could have foreseen the expansion of the studio concept itself. This has pushed the boundaries of what can be defined as a sound studio when it comes to mobility, costs, functionality and efficiency compared to its predecessors. In addition to the democratisation the working procedures related to sound production have evolved proportionally with technological development. Entering a professional studio was a luxury that was reserved for the few, and the art of being a studio musician was a position that needed to be earned through several years of experience.Īfter the introduction of digital sound technology, in particular during the last decade, the democratisation of technology and the general accessibility of sound production devices have increased dramatically. The sound studio provided an optimal listening condition that made it possible to adjust both the details in the arrangements and the mix during the production process. Because the studio was well equipped with a mixing desks and different outboard effects, it was a place where we had access to manipulating the recorded material sonically in order to “glue” the different layers together, but also for exploring unconventional techniques for creative purposes. The sound studio was designed for controlling and separating the individual instruments in order to prepare their output for post-production. Before and during the transition from analogue to digital I could say that it was a physical location we entered during the last stage of the composing process and the subsequent recording of every instrument layer by layer. The definition of what a sound studio constitutes has changed dramatically since the introduction of digital sound technology. It is therefore still a large resource of unrevealed potential in contemporary technology that can be translated and adapted for use within the context of my genre.īy applying methods and techniques known from electroacoustic/computer music, and adapt these to my musical expression, I have tried to expand the existing repertoire within my field in search for new aesthetic approaches.īeat The Distance - Musictechnological strategies for composition and production. In my field the utilization of digital sound technology to a large degree still follows the same mindset that has been developed through the history of analogue sound technology. This development has made a great impact in increasing the efficiency attached to procedures for composing and producing music within my genre without necessarily changing the strategies of how the technology is used. Through my background as a guitarist in an experimental metal band I have experienced a vast development in music technology during the last 20 years. The mission is to provide top-notch sound effects and source recordings in high definition.The aim of this project has been to investigate new strategies for composing and producing music in my genre using digital sound technology. Each and every sound is high quality recorded and the libraries come for a very clear budget.Īll BOOM Library products are royalty free, which means you get unlimited sync rights with every purchase. Both sound professionals and beginners appreciate the BOOM products. The products have this specific edge you will not find anywhere else: every collection comes with a 96 kHz high definition huge source library of their original recordings + a great variety of pre-designed SFX, ready to use.įor more than a decade, their sound libraries have travelled the multicolored world of films, series and gaming and left bright traces in projects such as “Star Wars Jedi: Fallen Order” and “Fortnite” or trailers for “The Mandalorian”, “Battlefield V”, “Black Panther”, “La La Land”, “Rogue One” (…) – just to name a few. The BOOM Library prides itself on providing high-end, ultimate sound libraries for all media and audio professionals. The BOOM Library was founded in 2010 by award-winning audio guys from Dynamedion, the biggest European game audio studio based in Mainz, Germany.
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